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It wasn’t necessarily a game, it was an experiment.
Gary Carr of Lionhead Studios talking about Project Milo at Develop. (via EG)
    • #Gaming
    • #Quote
    • #Project Milo
    • #Develop
    • #Xbox 360
    • #Kinect
    • #Xbox
    • #Lionhead Studios
    • #Video Games
  • 10 months ago
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Yeah it was. It’s just that… what was so hard for some people to imagine is what Milo would look like on the shelves.
Peter Molyneux talking to Develop, when asked whether Project Milo was nearly finished.
    • #Gaming
    • #Quote
    • #Peter Molyneux
    • #Development
    • #Project Milo
    • #Milo & Kate
    • #Xbox 360
    • #Kinect
    • #Xbox
    • #Video Games
  • 1 year ago
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It was the wrong concept for what this industry currently is.
Peter Molyneux talking to VG247 about Project Milo
    • #Gaming
    • #Quote
    • #Peter Molyneux
    • #Project Milo
    • #Milo & Kate
    • #Milo
    • #Xbox 360
    • #Xbox
    • #Kinect
    • #Video Games
  • 1 year ago
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Where is Project Milo?

At E3 2009 when Lionhead Studios’ Peter Molyneux came to the stage during Project Natal’s (now known as Kinect) introduction, we knew something interesting would be on the cards. This is where a character called Milo was introduced to the world. A game utilising the technological innovations offered by Microsoft’s Kinect would allow players to interact with the 10 year old Milo. The game would use Kinect’s ability to read voice, gestures and actions to determine the on screen response of Milo. The pre filmed demonstration of the Project Milo demo was truly extraordinary in terms of anything being put forward by the gaming industry at the time.

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    • #Xbox
    • #Xbox 360
    • #Project Milo
    • #Kinect
    • #Microsoft
    • #Lionhead
    • #Fable
    • #Natal
    • #Gaming
    • #News
  • 1 year ago
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