It’s different from Anniversary. We…I almost revealed the codename for a second…[laughs]. This is an engine based on some of the past Halo tech for sure. But it’s also something this team has been working on to sort of optimize it for what we’re doing. It’s a completely internal piece of technology, but it is based on a lot of the Halo foundational tech.
Kiki Wolfkill (343 Industries) speaking in GameInformer Issue 223 about Halo 4’s graphics engine.
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